14.4.10

QuickSILVAAHHHH ZEE X




Here is the final for the Quicksilver ZX!!! This is one of my last school projects... and I feel that I've done enough mechanical 3D models to understand how to model them...kinda. Now it's back to some more organic stuff, like characters and creatures and prepping for my internship at Bedlam games in the summer.

13.4.10

IN Progress



WORK IN PROGRESS, almost finished... want to add some decals to the bike, graphic design and labeling for the suspension system - and its looking kinda...3D modellish - so I may resolve that if I have time. As you can seeeee, the concepts was originally for some sort of hover bike, but I didn't want to do a phantom view of an engine...(see ROBOT below for why I wouldn't want to do that!!!) So I decided to add some wheels which would allow me to do a suspension system. Yes they're are no brake pads, or mud flaps - no time. Plus, who the hell needs brakes when you're a bad-ass!! These are MASSIVE files, I apologize. Save them too look at them a little better :P

30.3.10

FINALLY!!! I couldn't stand looking at that exploded view!!!

Two weeks of very hard work. I learned so much about 3DS Max and how to do high-poly modeling in this project. Very fun stuff! There is some science behind the robot. It was designed for a bio-mimicry assignment where we took an attribute from nature and applied it to a product. This Venusian Crawler was made for planetary exploration and can withstand densely pressured atmospheres. This technology is based off of many ocean creatures that use swim bladders to deal with the deep pressures of the ocean! Maybe one day I will rig and animate this lil' guy... but probably not! Onto better things! Thanks for stopping by!!!

30.1.10

Smoke alarm sandwich!


So this is an explosive view of great magnitude!!! Actually I'm not a big fan of doing exploded views - AT ALL. NEVER AGAIN!!! But at least it looks cool, enjoy.

27.1.10

For Him and Her!


Color tests GALORE! Well, I guess galore would imply more than two...... :(
These were brought into Photoshop and blasted with some colors before actually UV mapping the creature and posing it in Maya! Hopefully will have it done by Friday!

18.1.10

Insecta-creature!!! (test renders)


Here's a model I did in zBrush, took about 8 hours to sculpt. Next step is to UV and Normal map it, and give the model a pose and some better lighting!!

1.1.10

Electro-shaman, please make me some ramen!

This is a shaman who lost his right arm and decided to attach a cool holographic projector to his shoulder! So now he can project all sorts of neat things, like a new arm or a machine gun - or if he is hungry - a frying pan!

Chinese temple




This is a model based on a series of Chinese temples and shrines I saw a couple years back when I hit China with my Dad. The building was done in 3DS Max and the lion statues were sculpted in Zbrush.

The Lungs of the Earth

Editorial piece for Scientific class, the theme was photosynthesis!

29.12.09

Lizardly Insect!



Runs around on all six legs, looking for herbs and walnuts to eat! This beast uses its wings to hop from rocky ledges and plateaus. It picks up speed and momentum by running and then takes off for a brief flight. How wonderous!!!