22.9.10

Thesis proposal opening page


It'll take forever to explain... but I guarantee to provide coolness this year. All the way.

Augmented Reality!



Here are concepts for different augmented reality products. I chose one of them and made a full rendering. Probably the screen wouldn't be lightning powered with a pink screen, but I gotta put some jazz into transparent glass. Bam!

If you don't know what augmented reality is, then what are you waiting for?! Get on youtube, type it in and feast your eyes on the future of advertising, education, and entertainment.

13.9.10

Ancient artifact


Been working on this for a couple days. Created as an idea for one of my thesis project pieces, or a warm up for what I want to explore this year.

2.9.10

Canyons of the Spirit


Above is the final version of this painting. For the entire time, I worked with the painting flipped in the opposite direction (below) but I felt like there is more energy and movement with the above image. I was thinking of swapping out the "energy beams" for something less abstract like a creature or some travelers. Either way, I feel it tells an interesting and small story. Please critique, would love any feedback. The process is shown below, and it's best read from the bottom up! Thanks for stopping by!


I felt the composition was pretty good, so I began detailing some of the rocks and adding texture to the light emitted from the geyser pools. I was hoping the texture would make the area feel like there was something in the air.

Refining the composition, and adding a "ceiling" so that light would reflect up top and it would break the blackness in the sky.

Began the painting with some basic shapes and an idea. I wanted to paint a cavern but have the focal point filled with light at the end of the cave. Usually its the other way around, so having these pools or geysers of light allowed me to pull off the effect.

27.8.10

Finished environment


Worked on this here and there over the summer time. Took I dunno..two days in total? Practicing lots of things within the painting, lots of things I'd really like to fix but it feels finished for now.

26.7.10

Enginees

Silhouette made in Alchemy, 5minutes. Work in progress painting, 2 hours.

24.7.10

The Duchess of many!







Concepts using Al.Chemy. Fun stuff!

14.4.10

QuickSILVAAHHHH ZEE X




Here is the final for the Quicksilver ZX!!! This is one of my last school projects... and I feel that I've done enough mechanical 3D models to understand how to model them...kinda. Now it's back to some more organic stuff, like characters and creatures and prepping for my internship at Bedlam games in the summer.

13.4.10

IN Progress



WORK IN PROGRESS, almost finished... want to add some decals to the bike, graphic design and labeling for the suspension system - and its looking kinda...3D modellish - so I may resolve that if I have time. As you can seeeee, the concepts was originally for some sort of hover bike, but I didn't want to do a phantom view of an engine...(see ROBOT below for why I wouldn't want to do that!!!) So I decided to add some wheels which would allow me to do a suspension system. Yes they're are no brake pads, or mud flaps - no time. Plus, who the hell needs brakes when you're a bad-ass!! These are MASSIVE files, I apologize. Save them too look at them a little better :P

30.3.10

FINALLY!!! I couldn't stand looking at that exploded view!!!

Two weeks of very hard work. I learned so much about 3DS Max and how to do high-poly modeling in this project. Very fun stuff! There is some science behind the robot. It was designed for a bio-mimicry assignment where we took an attribute from nature and applied it to a product. This Venusian Crawler was made for planetary exploration and can withstand densely pressured atmospheres. This technology is based off of many ocean creatures that use swim bladders to deal with the deep pressures of the ocean! Maybe one day I will rig and animate this lil' guy... but probably not! Onto better things! Thanks for stopping by!!!