
It'll take forever to explain... but I guarantee to provide coolness this year. All the way.


I felt the composition was pretty good, so I began detailing some of the rocks and adding texture to the light emitted from the geyser pools. I was hoping the texture would make the area feel like there was something in the air.
Refining the composition, and adding a "ceiling" so that light would reflect up top and it would break the blackness in the sky.
Began the painting with some basic shapes and an idea. I wanted to paint a cavern but have the focal point filled with light at the end of the cave. Usually its the other way around, so having these pools or geysers of light allowed me to pull off the effect.




Two weeks of very hard work. I learned so much about 3DS Max and how to do high-poly modeling in this project. Very fun stuff! There is some science behind the robot. It was designed for a bio-mimicry assignment where we took an attribute from nature and applied it to a product. This Venusian Crawler was made for planetary exploration and can withstand densely pressured atmospheres. This technology is based off of many ocean creatures that use swim bladders to deal with the deep pressures of the ocean! Maybe one day I will rig and animate this lil' guy... but probably not! Onto better things! Thanks for stopping by!!!